Results-driven Senior DevOps Engineer with 7+ years of experience scaling cloud infrastructure and CI/CD pipelines for enterprise applications. Proven leader in release engineering and cross-functional collaboration, supporting 200+ microservices across multiple cloud environments and on-premises. Enterprise DevOps Engineer with hands-on experience designing and maintaining CI/CD pipelines for 10+ development teams across Google Cloud and AWS. Specialised in containerisation, infrastructure-as-code, and platform automation with a track record of reducing deployment friction and increasing delivery velocity. Outside of core infrastructure work, active gamer/speedrunner and hobbyist game developer with a passion for low-level tooling and scripting.

CI/CD & Automation

  • GitLab CI/CD
  • Ansible
  • Bash Scripting
  • Python

Containers & Orchestration

  • Docker
  • Kubernetes
  • Helm
  • Amazon ECS

Cloud & Infrastructure

  • AWS
  • Google Cloud
  • Azure
  • Terraform

Security & Quality

  • SonarQube
  • Veracode
  • Nexus Repository
  • Grafana & Prometheus

Senior DevOps Engineer

United Natural Foods Inc. (UNFI) · Providence, RI · Remote

2018 — Present
  • Lead release engineering for 12+ product teams, architecting build/deployment processes for 200+ microservices with zero-downtime deployments
  • Designed GitOps-based deployment framework using GitLab CI/CD, reducing deployment time by 50% and eliminating manual errors across on-premises and cloud environments
  • Built and maintained Terraform modules for AWS infrastructure provisioning, managing 300+ resources across development, staging, and production environments
  • Developed Python-based automation tools for infrastructure provisioning and application deployments across multi-cloud providers
  • Created custom Docker images and Helm charts to standardize application deployment patterns
  • Administered and optimized 8 production Kubernetes clusters (GKE & EKS) supporting 300+ deployments with 99.9% uptime SLA
  • Implemented comprehensive monitoring solution using Prometheus, Grafana, and CloudWatch with intelligent alerting, achieving 99.95% system reliability
  • Integrated security scanning into all CI/CD pipelines, proactively identifying and remediating vulnerabilities before production
  • Architected and maintained GitLab CI/CD pipelines serving 6+ development teams across on-premises, AWS, and Google Cloud.
  • Optimized CI/CD pipelines, reducing average build time by 40%.
  • Designed and implemented modular CI/CD templates supporting a wide range of langauges & tools for (almost) all stages of the development lifecycle.
  • Standardised Docker base images across the organisation, with weekly security updates and vulnerability scans.
  • Integrated SonarQube and Veracode into CI pipelines for automated code quality and security scanning gates.

IT Specialist

Greico Automotive Group · Johnston, RI

2016 — 2018
  • Managed IT infrastructure for 10 automotive dealerships across Rhode Island, Massachusetts, and Florida.
  • Designed and implemented Windows PC automation scripts for rapid provisioning and software deployment.
  • Led IT team in successful infrastructure migration for newly acquired dealership in Fort Lauderdale, FL.
  • Maintained 99%+ uptime for customer-facing applications through proactive monitoring and rapid incident response.
DevOps

ECS Terraform Modules

Reusable Terraform modules for provisioning Amazon ECS clusters with self-managed EC2 instances, auto-scaling groups, IAM roles, and load balancer integration.

TerraformAWS ECSEC2
Gaming

speedrun.com Moderation Toolkit

Python scripts leveraging the speedrun.com API to automate batch-verification of run submissions and generate statistical reports on leaderboard activity for moderation duties.

PythonREST APIAutomation
Gaming

LiveSplit AutoSplitters

Custom AutoSplitter scripts for LiveSplit to enable precise, game-state-aware split timing for speedrun categories, using memory reading and ASL scripting.

ASLCheat EngineLiveSplit
Game Dev

2D Light & Shadow Engine

Experimental 2D game mechanic prototype exploring dynamic light and shadow rendering, built around puzzle-game interactions where visibility is a core gameplay element.

2D EngineShadersGame Design
DevOps

Minimal DevOps Docker Images

A suite of minimal Docker base images bundling essential DevOps tools (kubectl, helm, terraform, awscli, gcloud) while maintaining small image footprints for CI environments.

DockerAlpineCI
Infrastructure

TrackMania Dedicated Server Stack

Docker Compose configuration for a self-hosted TrackMania dedicated game server using XAseco with a MySQL backend.

A.S. Computer Studies & Information Processing

Community College of Rhode Island

2015-2017

Relevant coursework: Operating Systems, Object-Oriented Programming, System & Network Administration, Database Design.

Cybersecurity Coursework (80 credits)

Southern New Hampshire University

2018-2020

Relevant coursework: Network & Application Security, Incident Detection & Response, Risk & Compliance.

Speedrunning Cheat Engine / Reverse Engineering Game Development Open Source Tooling Infrastructure Automation